12/26/2023 0 Comments Wasteland 3 best ending![]() The cumulative effect of all these changes is that there is no longer one build that is simply superior all the time.Non-combat skills like Lockpicking were turned into binary pass/fail and let you know the difficulty in advance, removing the incentive for Save Scumming which clogged the previous game.Putting ranks into a few skills when starting the game only to find a companion who is much better at that skill is not as harsh this time around. Skills are much cheaper for the first three ranks.In the previous game, not having at least 3-4 ranks in a weapon skill made even switching to that weapon as a backup or alternate choice mostly pointless. In addition, most weapon skills start at a higher base level of accuracy, providing more incentive to have a back-up weapon.This was so efficient they even added new weapons, like flamethrowers, shrink grenades, and a Frozen Ferret Launcher- most of which use Weird Science as their skill- making the game even more diverse when it came to weapon options. The game combined Pistols and Shotguns into Small Arms, Assault Rifles and Submachine Guns into Automatic Weapons, Bladed and Blunt into Melee weapons, and Energy Weapons were simply folded into other categories as an alternate type of ammo, such as Laser Pistols, Laser Blunt weapons, Laser Assault Rifles, etc. The ten weapon skills of Wasteland 2 were largely condensed into six for this game, reducing the need to spend points into too many different weapons (which in practice left many weapon types ignored).Strength is now valuable for any character who is not a Sniper due to giving you a decent batch of extra Hit Points and the ability to wear armor that will keep you alive. Attributes were more balanced and now offer a variety of benefits, with Intelligence no longer being One Stat to Rule Them All and Strength no longer being the Dump Stat you (melee fighters not withstanding) grudgingly put points into to deal with the annoyances of encumbrance.The Scrappy Mechanic of gun jams was removed, making Heavy Weapons more practical along with the general avoidance of the annoyance of your guns constantly jamming, which required specific weapon mods just to avoid the hassle.Extra points for inExile for reading through their own official forum, reflecting on various complains and fixing them. Author's Saving Throw: After Wasteland 2's overly ambitious nature - and Tough Act to Follow problems - it is very clear that that a lot of design changes in Wasteland 3 were meant to rectify mechanics that were unfun, unbalanced, or a Game-Breaker in the last game.If you choose to side with the Patriarch, you can make your way through the last level to confront Angela Deth while she's gearing up to fight the Patriarch. Anti-Climax Boss: Sort of, though it's in keeping with the traditions of Fallout, this series' Spiritual Successor.
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